Dopnet Vops & Animation

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Hi guys,

Wondering does anyone know how to import animated geometry into the sop solver without using a blendshape node, as the method i found on the forum isnt working for my setup ?

What i currently have is animated geo going into a dopnet, then using vops to find neighbouring points based on a group to spread a color value. This works fine however it doesnt update the position.

I have tried origin expressions but dont seem to work and I do understand that using options like deforming geometry makes the sim start over again so is there a way around this ? A simple example file would be awesome if possible.

Cheers
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One way is to create a copy of the Geometry after every solve using “copy data solver”.
That way you can access previous Geometry in the SOP solver with a object merge, even if you are using animated geometry.

Cant help you with a file untill tomorrow.
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what's wrong with blendshape or VOP approach? why it wouldn't work for your case?
I am using that all the time, or attribute copy all are pretty much similar
Tomas Slancik
FX Supervisor
Method Studios, NY
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