instance object with bones

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here is object A instanced to object B, on A i can set instancepoint() expression to make every instanced A different.
when A is deformed by bones, can i contrl every instanced A by bones?

attatched file shows what i want by “copy” node

Attachments:
instance_bones.hip (267.2 KB)

https://vimeo.com/user3971456/videos [vimeo.com]
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Hello!

I used Point SOP, added normals to randomize the tube's rotations -
Look at the node colored red inside yr instance object.

eitht.

Attachments:
instance_bones_107_e.hipnc (275.0 KB)

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thank you for your reply eitht, but that's not what i want. i need bones deform the instanced object, and the instance points control all bones.
https://vimeo.com/user3971456/videos [vimeo.com]
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Good luck ._.

eitht.
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luoqiulin
thank you for your reply eitht, but that's not what i want. i need bones deform the instanced object, and the instance points control all bones.

Then you need some sort of render time procedural to do the deformation, which doesn't exist out of the box.
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edward
Then you need some sort of render time procedural to do the deformation, which doesn't exist out of the box.

ok thank you edward, then should i use copy sop instead of instance? but i thought
copy bones will take much time too. not comapred yet!
https://vimeo.com/user3971456/videos [vimeo.com]
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you don't have to copy bones, just stamp their animation, this is best done in CHOPs
so while you are copying just deformed geometry, you can alter bones animation per copy
Tomas Slancik
FX Supervisor
Method Studios, NY
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