here is object A instanced to object B, on A i can set instancepoint() expression to make every instanced A different. when A is deformed by bones, can i contrl every instanced A by bones?
luoqiulin thank you for your reply eitht, but that's not what i want. i need bones deform the instanced object, and the instance points control all bones.
Then you need some sort of render time procedural to do the deformation, which doesn't exist out of the box.
you don't have to copy bones, just stamp their animation, this is best done in CHOPs so while you are copying just deformed geometry, you can alter bones animation per copy