H12 pyro rest fields bug?

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Hi,
For some reason (possibly a bug) I am unable to get the rest fields to affect the noise in the pyro shader. I've enabled the dual rest in the solver but looking at the import_pyrofields node, it only has the rest2 field even though it is set to import both rest and rest2. In version 11 I do get both rest and rest2 so unless something has changed in terms of how rest fields are used in v12, I am thinking it's potentially a bug.
The scene is simply a sphere used with the pyro fx explosion shelf preset.
If anyone has any insight, that would be very helpful.
Thanks in advance

Yaniv
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If you are only getting rest2, then you need to turn enable the rest field in the Initial Data tab on the pyro Smoke Object DOP.
There's at least one school like the old school!
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Thanks alot Jeff, I'll give it a shot.

Cheers,
Yaniv
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