Hi,
For some reason (possibly a bug) I am unable to get the rest fields to affect the noise in the pyro shader. I've enabled the dual rest in the solver but looking at the import_pyrofields node, it only has the rest2 field even though it is set to import both rest and rest2. In version 11 I do get both rest and rest2 so unless something has changed in terms of how rest fields are used in v12, I am thinking it's potentially a bug.
The scene is simply a sphere used with the pyro fx explosion shelf preset.
If anyone has any insight, that would be very helpful.
Thanks in advance
Yaniv
H12 pyro rest fields bug?
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