I tried selecting primatives and grouping them together with Group SOP and then adding material, but it doesn't work??
Also is it possible to do translucency shader with just mantra shader?
I watched cmivfx tutorial but then found out that doesn't work anymore.
https://www.dropbox.com/s/0ogy9vmp7fjy0f1/still%20life%20file.hipnc [dropbox.com]
texturing does not work
3228 4 2- bluwaveside
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- Sadjad Rabiee
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I don't know what is your mean !!!
I checked your project and every things works fine !
I append Group SOP for some primitives ,then apply different material to different primitive's group and every things works fine in render !
maybe your problem is in the using groupSOP and Material SOP , please check my file
I checked your project and every things works fine !
I append Group SOP for some primitives ,then apply different material to different primitive's group and every things works fine in render !
maybe your problem is in the using groupSOP and Material SOP , please check my file
- bluwaveside
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- Sadjad Rabiee
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- old_school
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For completeness, I modernized the shader in the above file as it was using older techniques.
- Replaced the older Surface Shader Builder SHOP with the modern all encompassing Material Shader Builder SHOP which supports surface, displacement, properties and mantra procedurals inside the single VOP network.
- Used actual parameter VOPs (as pegs) to promote the hard coded channel references in to the two Switch VOPs down below.
- Replaced the older Surface Shader Builder SHOP with the modern all encompassing Material Shader Builder SHOP which supports surface, displacement, properties and mantra procedurals inside the single VOP network.
- Used actual parameter VOPs (as pegs) to promote the hard coded channel references in to the two Switch VOPs down below.
There's at least one school like the old school!
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