Grainy glass

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What can I do to make my renders less grainy? Is there something in mantra or the lights that I am missing?

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I think I figured it out. The geo node that I was using was the cause of the issue. If there is a better way I'd love to know.
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without an example scene file to have a look at, it is difficult to comment.

Different issues depending on the render engine you are using: pbr, mp, rt
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