how to animate points moving along their normals
5286 8 2- oat
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As shown below, I have a group of points with their normal/velocity and speed of movement (vel) attributes embedded.
may I ask how to animate the points moving along their normals/vectors in their respective speeds (defined by the “vel” attrib) in a looping manner, i.e. a point moves from its original position along its normal in a given speed to a distance as defined by its vector and speed, and start over again …
Thanks!
may I ask how to animate the points moving along their normals/vectors in their respective speeds (defined by the “vel” attrib) in a looping manner, i.e. a point moves from its original position along its normal in a given speed to a distance as defined by its vector and speed, and start over again …
Thanks!
- zdimaria
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- zdimaria
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- oat
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- zdimaria
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- oat
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Thanks!
I also did some test as shown below:
particles emitting continuously from their origins in certain interval travel for a while along its normal for certain distance, and then disappear … This is the “looping” effect I was talking about which “fakes” the effect of a continuous flow of a group of particles
the only artifact (unwanted side effect) is that the animation seems to “twitch” a bit every one or two seconds …
Any advise on how to get a smooth and non-twitching effect?
Thanks in advance!
I also did some test as shown below:
particles emitting continuously from their origins in certain interval travel for a while along its normal for certain distance, and then disappear … This is the “looping” effect I was talking about which “fakes” the effect of a continuous flow of a group of particles
the only artifact (unwanted side effect) is that the animation seems to “twitch” a bit every one or two seconds …
Any advise on how to get a smooth and non-twitching effect?
Thanks in advance!
- old_school
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- oat
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- zdimaria
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