Using point position in copy node

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i was watching
http://www.sidefx.com/index.php?option=com_content&task=view&id=1744&Itemid=254 [sidefx.com]
we use pscale for scale control in copy-node

how can i control TX, TY, TZ (or point position) in a like manner?

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pscale.jpg (59.9 KB)

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Not sure exactly what your aim is as ultimately the geometry is copied to points. Checked the attached scene vop sop manipulating points via a foo attribute

Rob

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rse_manipulateP.hip (107.2 KB)

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can i add some noise only for Y axis or X@Z ?
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Well as FOO is a vector with x y z all you need is to add the Y component to the current P , to peel off use a vector to float vop coming from the aa noise vop


Rob
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ok, i understand. not necessary to use FOO )) in vopsop we have PPos directly

and why many people use NULL out?
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Well is a clear way of saying the data can leave at this point. As we might want the result to drive somewhere else in the network and others opening your scene can see that.

Rob
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