fluid source v/s isooffset

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hello every

if we want to build fluids from scratch we have to convert the geometry into
volume , old method was to use isooffset node, in H12 they changed to
fluid source node , i want to know the difference between these node.
Ravikumar
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The construction of the points is still based on the initial generation of a fog volume. The places where this happens has increased.

The Fluid Source is an HDA and inside one of the options is to construct a point cloud suitable for FLIP fluids.

You can dive inside and have a look.

If you use the FLIP Fluid from Object tool, the point cloud construction happens inside the FLIP Object DOP from a constructed volume.
There's at least one school like the old school!
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thank u jeff
Ravikumar
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