sascha
Better than nothing but I have to say it's still disappointing. In Peak mode I have only one translation direction, the direction of the normal. But where are the other axes? And why can I not rotate the component in normal space? And by the way, where is the object space? I wish Side Effects would integrate these basic standard functions into Houdini.
I partially agree with you. Peak mode is peak mode it moves the points/poly along it's normal that's all it does, so there are no other axis, I don't think that should change. But in transform edit mode I think it should default to orienting to the local normal so that the other axis are available and then there should be a toggle to change to object space, and another one to change to world space.
But for starters it would be nice if there was a quick way to align the handle to normals and not have to use orient picking all the time which is way too slow to be much use.
Orient picking should be reserved for when there is no obvious other easily accessible orientation to use. Normals are normally the most useful and it should be much quicker to align to them. Like I say I would have them as default for edit ops.