Hi, is there a way to have a digital-asset object automatically reference a material-shader that i have also made a digital asset in the same *.otl?
If (in my digital-asset *.hip) I reference the material locally :“shop/myMaterial” then the files using the digital-asset *.otl cant resolve the link and the material option is greyed-out because its locked in the digital-asset.
I can use a parameter to expose the material to use to the top-level of the digital-aset but that means having to manually re-link the material every time I use the digital-asset, i'd like the material to be built-in to the asset wherever I use it.
Hope i'm being clear enough.
digital asset object referenceing digital asset material
4530 3 1- hjd
- Member
- 11 posts
- Joined: Oct. 2013
- Offline
- tamte
- Member
- 8568 posts
- Joined: July 2007
- Offline
- hjd
- Member
- 11 posts
- Joined: Oct. 2013
- Offline
im afraid im a bit new to Houdini.
I'd like the Material Shader “myMaterial” I have instanced in the “shop” and set with a base colour etc to be applied to my object sop, using the “Material” node is fine while im in the wallSegment.hib.
I can save the wall-segment as a digital asset but it doesnt save the material out with it, leaving the asset in building.hip without a material.
I can save myMaterial out as a digitalAsset as well ( into the same otl ) but I cant figure out a way of having my allSegment to reference the library-material.
Also, instancing the myMAterial node in the building.hip file ends up resetting the colours to defaults.
What i want is to have my wallSegment to use a pre-defined material saved into a library when it is instanced / used in other networks, I can manually set the material but it means I have to set the material for every instance of the wallSegment asset.
Should I be using a Gallery for the material instead?
I'd like the Material Shader “myMaterial” I have instanced in the “shop” and set with a base colour etc to be applied to my object sop, using the “Material” node is fine while im in the wallSegment.hib.
I can save the wall-segment as a digital asset but it doesnt save the material out with it, leaving the asset in building.hip without a material.
I can save myMaterial out as a digitalAsset as well ( into the same otl ) but I cant figure out a way of having my allSegment to reference the library-material.
Also, instancing the myMAterial node in the building.hip file ends up resetting the colours to defaults.
What i want is to have my wallSegment to use a pre-defined material saved into a library when it is instanced / used in other networks, I can manually set the material but it means I have to set the material for every instance of the wallSegment asset.
Should I be using a Gallery for the material instead?
- jjayakumar
- Member
- 106 posts
- Joined: June 2011
- Offline
-
- Quick Links