Particle rotation?
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- pedro3145
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- 41 posts
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Hi,
I am learning houdini with the Apprentice edition because i am thinking to migrate from modo to houdini.
Does anyone knows how to do this:
PS: I scripted this in modo but i need this as a large scale particle system.
Algorithm:
- Change pivot point to left (limit of bounding box)
- Duplicate box
- Rotate 180
Attachments:
anigif.gif (88.2 KB)
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- edward
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Here's the most straight forward way applying your algorithm using a Solver SOP.
Attachments:
unrollBox.hipnc (86.1 KB)
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- pedro3145
- Member
- 41 posts
- Joined: Feb. 2014
- Offline
edward
Here's the most straight forward way applying your algorithm using a Solver SOP.
Thank you very much for taking the time and your assistance. I really can not thank you enough for making it so clear and easy.
I am in debt with you.
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- pedro3145
- Member
- 41 posts
- Joined: Feb. 2014
- Offline
Reviewing the file I found that the SOP solver was duplicating the geometry each time the loop ended, slowing down the simulation.
I found a new technique with the copy to node and the problem was solved.
Attachments:
unrollbox v1.1.hipnc (1.3 MB)