Particle rotation?

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Hi,

I am learning houdini with the Apprentice edition because i am thinking to migrate from modo to houdini.

Does anyone knows how to do this:

PS: I scripted this in modo but i need this as a large scale particle system.

Algorithm:
- Change pivot point to left (limit of bounding box)
- Duplicate box
- Rotate 180

Attachments:
anigif.gif (88.2 KB)

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Here's the most straight forward way applying your algorithm using a Solver SOP.

Attachments:
unrollBox.hipnc (86.1 KB)

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edward
Here's the most straight forward way applying your algorithm using a Solver SOP.

Thank you very much for taking the time and your assistance. I really can not thank you enough for making it so clear and easy.

I am in debt with you.
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Reviewing the file I found that the SOP solver was duplicating the geometry each time the loop ended, slowing down the simulation.

I found a new technique with the copy to node and the problem was solved.

Attachments:
unrollbox v1.1.hipnc (1.3 MB)

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