Hi,
The RBD box is falling on a shattered and fractured ground, but when I keyframe the polyextrude from 0 to 0.1 (invisibility) Im having some problems with the DOP import. Everything works perfectly fine until I make a simple keyframe on this polyextrude (frame 24+25, on impact).
The main idea is that the ground is supposed to break on impact and I want it to be invisible befor the hit. That is the reason for the keyframing.
I have attached the project.
Hope some of you have time to help me out.
Stig
Breaking problem
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stigolsen
Thank you!
Where do you set the ‘Import Geometry’. I cant find it in the dop import sop?
I can only find different import styles and it is set to “transform input geometry” as default.
Stig
You need the one called “fetch”. If you chose a “transform”, this means you are not getting geometry from DOP, but just POSITION matrix data.
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