Hello, I imported simple animated image sequence (about 60frames long) file into the copnet. I then applied it to my geo grid using uv texture via vopsop. It deformed my grid quite well, but it only used “one frame”(as opposed to the full 60 frames of images that I have). I was hoping that I could use my animated images to deform the grid over time.
Is this possible? I don't want to try the material shader because I have elements that will interact with the actual geo grid. And my guess is, the material shader can only show the bumps or displacements during render time.
Any suggestions will be greatly appreciated.
Deforming geo using image sequence
2287 2 1- Rod D
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- tricecold
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Maybe you need to load the image sequence as $F or $Fn ( n for the digits) if you haven't already.
like sequence.0001.jpg would be sequence.$F4.jpg
you can also use a vopsop directly after your grid with a displacealongnormals
like sequence.0001.jpg would be sequence.$F4.jpg
you can also use a vopsop directly after your grid with a displacealongnormals
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https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- stu
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