mesh to submeshes
4510 11 2- deadalvs
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- deadalvs
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- buki
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hi!
Put down the Assemble SOP, and use the RBD fractured object shelf tool, from the rigid body shelf
Put down the Assemble SOP, and use the RBD fractured object shelf tool, from the rigid body shelf
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- deadalvs
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Hi,
I tried, but am not sure in which order to do things ..
I have attached the geometry.
Can you maybe show me the steps to:
1] How to drop these boards on the ground floor
2] How to add fracturing to the sim ?
It's a bit tricky to understand what the shelf tools do where.. too much magic to understand it step by step as a novice ..
I tried, but am not sure in which order to do things ..
I have attached the geometry.
Can you maybe show me the steps to:
1] How to drop these boards on the ground floor
2] How to add fracturing to the sim ?
It's a bit tricky to understand what the shelf tools do where.. too much magic to understand it step by step as a novice ..
- deadalvs
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- deadalvs
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- buki
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because the RBD fractured object is intended to recognize the name attribute or groups (by piece), and the RBD Object is for simulating single objects
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- deadalvs
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- deadalvs
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- mawi
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deadalvsAnother way.
Hi !
I have an obj file with 10 wooden boards that are all basically stored in 1 ‘group’ ( 1 mesh ).
Is there a way in Houdini to separate all boards, to get individual board objects ? Basically to separate all polygons that are topologically joined to new meshes..
Any input welcome, thanks !
Matt
The connectivety SOP will create a attribute called class based on uv, point or primitive connections.
Run it thru a partition to group based on $CLASS
- deadalvs
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