Hello, I'm in my 3rd day struggling with cloth, so I set up a simple example in maya similar to what I need in the end, and it behaves gracefuly, it simulates in realtime too.
Maya:
www.youtube.com/watch?v=UD6HnMxGPv4
Whereas the same in houdini gets tangled, simulates slow, and any parameter I adjust won't help me get closer to maya's test.
Houdini:
www.youtube.com/watch?v=3g5ZtXbgk-M
So could you please help me get closer to it ?
Cloth tangling
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- tamte
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hard to tell as you didn't include your scene
but mostly make sure you are having your cloth in correct scale, usually 1unit = 1m
add some surface mass density if cloth feels too light
you may want to decrease damping and bend stiffness as I find the default too high, but as well depends on material you want to get
play with drag parameters as that defines air resistance of the cloth
here is quick example (13.0.376)
but mostly make sure you are having your cloth in correct scale, usually 1unit = 1m
add some surface mass density if cloth feels too light
you may want to decrease damping and bend stiffness as I find the default too high, but as well depends on material you want to get
play with drag parameters as that defines air resistance of the cloth
here is quick example (13.0.376)
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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- tamte
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it doesn't really matter as long as you understand what's going on in your scene you can use shelf tools and tweak or create nodes manually, I use both, whatever I feel like at the moment, usually what's quicker
this time I did it by hand as I like to create dopnet inside and once it was there adding other 3 nodes was easier than changing display flag, clicking on the shelf tool, selecting object, removing the dopimport, corecting input object path etc.
this time I did it by hand as I like to create dopnet inside and once it was there adding other 3 nodes was easier than changing display flag, clicking on the shelf tool, selecting object, removing the dopimport, corecting input object path etc.
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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Ok, thanks.
So I've made some progress but very little. Here the previews speeded up 2x, less boring:
houdini:
www.youtube.com/watch?v=alSR7Z_3gP8
maya:
www.youtube.com/watch?v=hZDWNdW32iY
You can see in the maya one there's that nice flapping wavy motion. Can you help me achieve that in H ? Here I attach the scene.
So I've made some progress but very little. Here the previews speeded up 2x, less boring:
houdini:
www.youtube.com/watch?v=alSR7Z_3gP8
maya:
www.youtube.com/watch?v=hZDWNdW32iY
You can see in the maya one there's that nice flapping wavy motion. Can you help me achieve that in H ? Here I attach the scene.
- pelos
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- A-OC
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- pelos
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- A-OC
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- pelos
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