Hi All,
I am importing shark animation (.abc ext) file through Alembic scene.Problem i m facing is:
a)I m creating a fliptank and making the shark RBD object but its not taking the actual animation,its going high up in the Y axis.Use Deform Geometry was checked on and its also not colliding with the flip tank.
b) when i make the shark geo static object,it do take the actual animation but its not colliding with flip tank.
c)I export the shark animation as bgeo seq but same thing happening like RBD object. I am not finding out how to set up the scene.
I am attaching the scene file also.Kindly help
New to Houdini
thanks
Alembic Import Problem
5460 6 1- indicgvfx
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- indicgvfx
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- goldfarb
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dont't use spaces in your file paths
this: /foo/myFolder/myFile.abc
NOT this: /foo/my Folder/myFile.abc
on your Alembic node:
turn on Build Hierarchy With Channel References
Load As : Load Houdini Geometry
your shark should be a Static Object - I always make this error - a Static Object with Use Deforming Geometry will work.
lower the Particle Separation to something like : 0.5 for fast testing, then lower it by small amounts to taste.
this: /foo/myFolder/myFile.abc
NOT this: /foo/my Folder/myFile.abc
on your Alembic node:
turn on Build Hierarchy With Channel References
Load As : Load Houdini Geometry
your shark should be a Static Object - I always make this error - a Static Object with Use Deforming Geometry will work.
lower the Particle Separation to something like : 0.5 for fast testing, then lower it by small amounts to taste.
- PradeepBarua
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- PradeepBarua
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- PradeepBarua
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arctor
dont't use spaces in your file paths
this: /foo/myFolder/myFile.abc
NOT this: /foo/my Folder/myFile.abc
on your Alembic node:
turn on Build Hierarchy With Channel References
Load As : Load Houdini Geometry
your shark should be a Static Object - I always make this error - a Static Object with Use Deforming Geometry will work.
lower the Particle Separation to something like : 0.5 for fast testing, then lower it by small amounts to taste.
To late to press submit!
- indicgvfx
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