Houdini flip sim to Maya

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Hi All,
I am doing a flip sim in houdini in which character is coming out of sea,i just want to know is it possible after simulation in houdini and can we take back that simulation in maya 2013 to render.


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export the resulting mesh to alembic, make sure you choose HDF5 format, maya 2013 only supports that.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Thank you so much Daniel,
i will try this in my scene.One more query i have,i know how to take a objects from maya to houdini just not sure about how do we take a camera from maya to houdini.


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Camera out of Maya, can try both FBX and Alembic. Both support camera data.
There's at least one school like the old school!
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Thanks Jeff,i will try this in my scene file.
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Hello Everyone,
One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.

When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.

Thank you so much Jeff and Daneil,the solution you gave for my queries is working fine.
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One more query,is it possible to take white water sim to maya and render it.I tried via alembic to export the white water from houdini to maya but in maya i can see the particle node but not the particles.

Maya's default alembic doesn't support particle export and import. Use exortex alembic and remember that's not free.
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When i m making my object to vdb ,its giving the warning(geometry has been converted to quads and triangle)does it affect the collisions.

That means you are either using geometry type Primitive or packed that have single primitive. Vdb need polygons and automatically converts incoming geometry to polygons (quards).
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If geometry is not polygon and you want polygon use convert sop to convert it to polygon.
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Thanks Pradeep

Now after using the convert node,VDB is working fine.I was reading the forum
and i got to know that importing houdini particles to maya is also possible with houdini engine.I will try that today.

just i want to take houdini particles to maya2013 for rendering.
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just i want to take houdini particles to maya2013 for rendering.

Is there any special reason you want to export particles to Maya?
Mantra rendering is awesome.
There is good chance for Maya to crash with higher particle count like 25 millions.
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Hi Everyone,
Thanks so much guyz for the help.Finally able to take houdini particles to maya through exocortex and houdini engine.

Thanks pradeep, exocortex is free,you have to give ur email id and they will forward u Exocortex Alembic.


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Hi Everyone,
Thanks so much guyz for the help.Finally able to take houdini particles to maya through exocortex and houdini engine.

Thanks pradeep, exocortex is free,you have to give ur email id and they will forward u Exocortex Alembic.


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Yes, but that have 75 frame limitation.
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I don't know whether they have removed that in current version.
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i m not aware about previous versions but i hv taken 200 frames alemic file to Maya.
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Since December, Exocortex alembic is free to use, this is why you don't have the limitations of the 75 frames (source:http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source [exocortex.com])
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