Multiple vertexColors

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Hi,

in houdini I have a meshed liquid sim. Now I'd like to transfer this to maya with attributes like velocity and maybe some other attributes like density or vorticity.

I can simply convert the velocity to color which is then transferred by the houdini engine to a vertexColor map. But how can I add other attributes and maybe create a secondary vertexColor map?
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Unfortunately, you can't output more than one colorset per mesh right now. It's a frequently requested feature, but I haven't had a chance to get to it yet. And there isn't really a good workaround at the moment. Depending on how heavy your mesh is, maybe you can output a second copy of the mesh with the other colors that you want?
Andrew / アンドリュー
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Thanks. We render with Arnold, so first I'll try to compile the Arnold alembic procedural for maya. Maybe this solves our problems at the moment.
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here hoping there is an update on the topic of multiple sets of anything? maybe even a tentative date… ?
-G
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