Guiding the scatter node

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I'm attempting to create a crazy super basic city generation and currently i want the city to build up. when changing the number of points in the scatter node the points on the grid jumps all over the place rather than just filling in the gaps.

How would i be able to get the scatter to generate points from X to Z axis whilst stopping them from jumping positions?

Thanks
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Of course the points will move , your scattering points randomly onto a grid based on a rule ie the primitive area of the grid in the scatter SOP.

If you want a perfect grid of points just increase the rows and columns on your grid and then append a add sop and select delete the geometry and keep the points.

regards

Rob
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Hi and thanks for your reply. I know that the points will always move but is there a way for them to appear in a fairly uniformed fashion so it would look like a bunch of points sweeping across a grid?
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pointjitter sop is your friend.
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Do not forget to change Y- Axis Scales to 0.
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workflow is:
Grid
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Add sop (Delete Geometry But Keep the Points turned on)
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pointjitter sop (Axis Scales (1,0,1))
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