I do understand that exporting baked textures for ocean surfaces for example must be limited somehow in indie. But being restricted to 1400x1400 for a HQ displacement map makes the whole thing a bit useless.
Wouldn't it be possible to limit the resolution only for non .piclc files?
So people could work with higher automatically generated maps of all sorts and only edit them in houdini while other formats are restricted to Full HD?
No resolution Limit for internally baked textures please
2052 2 0- OneBigTree
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- mandrake0
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the limitation is on Animation.
still images are UNLIMITED. :-)
Last line on the list (Resolution Stills):
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=219&Itemid=382 [sidefx.com]
good luck…
still images are UNLIMITED. :-)
Last line on the list (Resolution Stills):
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=219&Itemid=382 [sidefx.com]
good luck…
- OneBigTree
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mandrake0
the limitation is on Animation.
still images are UNLIMITED. :-)
Last line on the list (Resolution Stills):
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=219&Itemid=382 [sidefx.com]
good luck…
I am talking about baked textures like the displacement maps the ocean surface writes out before rendering. Those are image sequences.
The default resolution (9) is 512x512 which means anything higher than 10 is over the limit for sequence rendering.
Good luck you too.
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