hi
i have animated character comes from Maya as an alembic object
and i want use it as an agent with the new tools for crowd in H14
is it possible ?
and how i can integrate it in the sim ?
thanks in advance
Houdini 14 Crowd alembic ?
3619 2 2- shrifazmy
- Member
- 19 posts
- Joined: Oct. 2012
- Offline
- edward
- Member
- 7726 posts
- Joined: July 2005
- Online
- goldleaf
- Staff
- 4170 posts
- Joined: Sept. 2007
- Offline
Like edward said, FBX is the way to go. If you start following the crowds docs, you'll get more info on getting a character into the crowds system. And the Street/Zombie example is really good too; I feel like having both that example and the docs, helps things make the most sense.
You can import each cycle as its own FBX file, or you can bake out all of the character cycles as one cycle, but you'll need to setup an Agent Bake for each cycle, and set it to the appropriate frame range.
You can import each cycle as its own FBX file, or you can bake out all of the character cycles as one cycle, but you'll need to setup an Agent Bake for each cycle, and set it to the appropriate frame range.
I'm o.d.d.
-
- Quick Links