Hi All,
I am trying to make a ball float on the surface of a flip tank.
I create a default FLIP tank.
I create a default sphere and move it above the tank.
I convert the sphere to a RDB object.
I dive into the AutoDopNetwork and set the Feedback Scale to 1.
I run the sim and the ball does not float, it just falls through.
I read that the Feedback scale is what causes an object to float on the surface of a fluid, but these posts were years old and now that H14 is out the same trick does not seem to work. I have tried larger numbers and smaller, negative, numbers and I still get no floating effect.
Are there other settings I need to change as well?
Object Float On FLIP Surface H14
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