Hey guys.
I am trying to make a random spot shader which I then use to bake out and import into mari.
The shader basically takes a painted Cd and then feeds that into the dots shop node.
There is more in there like turbulence being used for randomization and such, but now I have come to the point where I have dot size/randomness being controlled via cd, but I also want the dot shape to be distorted after the fact.
If I do a regular turbulence distort based on 2d space ( S,t ) then they will uniformly deform.
I am looking for some method to change the shape of each dot but this method will not do.
Maybe I could use the hex, and drive the shape that way, but then it is still a hex ish type shape and i want to make more of a unique freckle shape type shader.
Anyone got ideas how I could approach this?
shop distort
1785 1 2- ambient-whisper
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- matthias_k
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