shop distort

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Joined: July 2005
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Hey guys.

I am trying to make a random spot shader which I then use to bake out and import into mari.

The shader basically takes a painted Cd and then feeds that into the dots shop node.

There is more in there like turbulence being used for randomization and such, but now I have come to the point where I have dot size/randomness being controlled via cd, but I also want the dot shape to be distorted after the fact.

If I do a regular turbulence distort based on 2d space ( S,t ) then they will uniformly deform.

I am looking for some method to change the shape of each dot but this method will not do.

Maybe I could use the hex, and drive the shape that way, but then it is still a hex ish type shape and i want to make more of a unique freckle shape type shader.

Anyone got ideas how I could approach this?
-m-k-
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Joined: Dec. 2006
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maybe a “uvnoise” node :-?
English is not my native language, sorry in advance for any misunderstanding :-)
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