It seem that nurbs flatshading in the viewport is broken.
When I create a nurbs sphere and set dispplay to flatshading and set the orientation of the sphere to Z in the properties, the headlight moves relative to the sphere orientation. See images.
If I then duplicate the sphere geo and set the second sphere to Y, the headlight stops working alltogether for all nurbs objects.
Meshes still display normally.
Viewport Nurbs Flatshading Headlight Issue
1523 2 1- OneBigTree
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- Sadjad Rabiee
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- OneBigTree
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