Viewport Nurbs Flatshading Headlight Issue

   1523   2   1
User Avatar
Member
378 posts
Joined: Nov. 2010
Offline
It seem that nurbs flatshading in the viewport is broken.
When I create a nurbs sphere and set dispplay to flatshading and set the orientation of the sphere to Z in the properties, the headlight moves relative to the sphere orientation. See images.
If I then duplicate the sphere geo and set the second sphere to Y, the headlight stops working alltogether for all nurbs objects.
Meshes still display normally.

Attachments:
Y_Orientation.jpg (56.4 KB)
mixed.jpg (107.2 KB)
Z_Orientation.jpg (56.9 KB)

User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
it should be a BUG , But I think you can solve this temporary .

Just select your NURBS sphere and turn on Display Normals button in the viewport and turn off this again !
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
378 posts
Joined: Nov. 2010
Offline
Joker386
it should be a BUG , But I think you can solve this temporary .

Just select your NURBS sphere and turn on Display Normals button in the viewport and turn off this again !

Oh boy, those display normals…

Thanks anyway.
  • Quick Links