How to remove the default render pass?Op_Id and Prim_Id

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Hello everyone
please help me
remove op_id and prim_id
How to do that?
Thanks

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you cant remove them if i remember correctly.
Dont worry about them.
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They are there so that certain drag'n'drop and click methods on the image work correctly. They are essentially “internal data”.
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Hey Twod,

Is that how the magical ctrl-click on a object in the render and it opens up the shop context on that object..

Super fun to show other artists.
Shortcuts are supposed to be hard, if they were easy then they would just be “The Way”.
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Hey Twod,

Is that how the magical ctrl-click on a object in the render and it opens up the shop context on that object..

Super fun to show other artists.

Take a look at $HH/ipr/*.py You can customize the behaviour of what happens when you click.

The custom planes let the viewer module implement the viewer.objectNode() method.
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Is there a way to get lights with influence for the object at pixel clicked? I guess you could use .objectNode and try to get throught the lights masks at object and render level, but I'm thinking more in line of the light linker functionality. I found hou.LightLinkerPane but it seems not implemented yet?
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