Pop forces for dynamics

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Hi everyone!

Hope you understand what I'm trying to explain because it is a little bit difficult to me.

I've done a pop solver (wet sand) using two objects.
I add different forces to each object because I want them to collide in the air. I don't want them to go straight to the floor.

The simulation runs, but the effect that produces the forces I added (pop drag) is a constant force and I need that the particles follow the global gravity inertia.

There is a capture so you can understand better.

Thanks!

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Screen Shot 2015-10-20 at 18.55.16.png (108.0 KB)

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