Accessing POP collision data in copy stamp expressions
1290 2 1- AndyW
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- Enivob
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Here is one way to handle this. When the hit total is 0 the particles are soccer balls. Once the hit total is greater than zero they are teapots. The switch is being stamped by the new i@switch_index attribute the wrangle has created.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- AndyW
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- 336 posts
- Joined: Dec. 2014
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