Clipping issue

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So I've had this problem for a while that looks like a clipping plane issue, but manipulating the clipping planes on both the display options and the camera options itself don't seem to change the clipping.

Oddly enough the clipping doesn't seem to be based on distance. If I zoom in or out from the object being clipped, the clipping location does not change. It kinda changes when I translate, but still exists.

The clipping exists in both OGL and Render. It's very confusing to wrap my head around.

Creating a new scene view does not help.

Anyone run into this before, and know how to correct it?
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We've had similar issues. Only way to get rid of it is to use Spacebar + g to reset the view. Not sure why this happens but it is annoying.
Werner Ziemerink
Head of 3D
www.luma.co.za
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