procedural pool table

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I am very new to Houdini and I am trying to create a pool table which can be essentially dragged into a desired shape where the pockets, cushions etc. will align themselves correctly so you can make whatever shaped table you want with ease. I have been using sweep to sweep the pockets and create the base for the table however I wasn't sure of you could use sweep on more than two objects as it doesn't seem to work as there are only two inputs on the node.

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houdini table.PNG (803.3 KB)

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I'd go with the Copy SOP to place the pockets.
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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if I wanted new pockets to spawn when scaling could I still use copy SOP?
thanks for your reply

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table 2.PNG (771.9 KB)

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sure….
the copy SOP will copy geometry onto any points you give it - even changing point counts…
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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I will give it a try thanks, I'm an insane noob sorry.
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hey thanks for the link, i am trying to loft/extrude a box or ideally a shaped curve around another curve to create the cushions but i am having trouble doing so. in the image i have used path deform on a box but for some reason the faces go mental and there are no edges to the polygons not sure how to fix it.

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table.PNG (620.7 KB)

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