Hey guys.
I have this weird glitch when I work with volumes.
Everything looks fine for a few moments, but then suddenly the display messes up.
These pics tell a better story.
My GPU is a nvidia 770GTX, so it should be able to handle it
Has anyone seen this kind of glitching before?
Thanks
Gerbrand
volume display problem
4106 4 2- Gerbrand
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- animatrix_
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I am getting the same thing in 15.0.300 on GTX 970. Placing a light or 2 definitely shows this effect and it doesn't go away. Not sure if I should upgrade my drivers or if the viewport has an issue with volumes right now.
Senior FX TD @ Industrial Light & Magic
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- mosssi
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- BabaJ
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It's funny I see this post today.
I was doing some Python function scripting - adjusting part of an objects y translation parameter when I made a simple syntax error.
Removed the error and then not only the file seem corrupted but Houdini itself.
The main problem that developed is that I couldn't turn on and off the objects visibility.
In my file I tried adding a new object ( a sphere ) just to see if somehow my code messed up my object, but no I couldn't even turn visibility on to see the sphere and it was more than large enough and the viewport was suitable.
I decided to delete the new object sphere, then after saving the file, I closed it, and then closed Houdini.
When I opened Houdini again and then the file, the sphere I had deleted was now showing in the scene although its node was not listed in the Network Panel…so I opened the Network panel “full screen” so I could find the sphere node that should be there ( because the object was showing in the scene. ). As I just said, the node wasn't there but as soon as I collapsed the Network window to regular size to see the scene view again also, the sphere was now gone.
So this explained to me why when I was working on my Python code and had the syntax error, but corrected it…the original code I had working no longer did so…and I thought I had somehow corrupted my script code, when with further testing it appears something else is going on with the display.
I closed Houdini and opened a new file and tried with a new sphere object again and same problem ( not being visible/flagging display not having affect). So then I thought, no it's not just the one file.
So I uninstalled/re-installed Houdini and so far with new files I am able to set the display flags on objects…but still not with my file I was having problems with.
This is very weird, and to top it off you guys are having problems on the same day as well.
I last updated my driver about 3 weeks ago.
I'm using GTX 980 with driver 358.91
Guess I will try the update of 359
Hoping I don't have to copy and paste all that code from one file to another new one and duplicate the nodes and their names.
I was doing some Python function scripting - adjusting part of an objects y translation parameter when I made a simple syntax error.
Removed the error and then not only the file seem corrupted but Houdini itself.
The main problem that developed is that I couldn't turn on and off the objects visibility.
In my file I tried adding a new object ( a sphere ) just to see if somehow my code messed up my object, but no I couldn't even turn visibility on to see the sphere and it was more than large enough and the viewport was suitable.
I decided to delete the new object sphere, then after saving the file, I closed it, and then closed Houdini.
When I opened Houdini again and then the file, the sphere I had deleted was now showing in the scene although its node was not listed in the Network Panel…so I opened the Network panel “full screen” so I could find the sphere node that should be there ( because the object was showing in the scene. ). As I just said, the node wasn't there but as soon as I collapsed the Network window to regular size to see the scene view again also, the sphere was now gone.
So this explained to me why when I was working on my Python code and had the syntax error, but corrected it…the original code I had working no longer did so…and I thought I had somehow corrupted my script code, when with further testing it appears something else is going on with the display.
I closed Houdini and opened a new file and tried with a new sphere object again and same problem ( not being visible/flagging display not having affect). So then I thought, no it's not just the one file.
So I uninstalled/re-installed Houdini and so far with new files I am able to set the display flags on objects…but still not with my file I was having problems with.
This is very weird, and to top it off you guys are having problems on the same day as well.
I last updated my driver about 3 weeks ago.
I'm using GTX 980 with driver 358.91
Guess I will try the update of 359
Hoping I don't have to copy and paste all that code from one file to another new one and duplicate the nodes and their names.
- BabaJ
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