Hi! When I load an .obj file into houdini, it has multiple groups, one for each separate objects. But when I'm saving geometry(with file node) it saves it as one chunk.
Is there a way to save geometry with separate groups into an .obj file that has separate objects(named as groups) ?
How can I save geo to .obj with several separate objects?
3684 1 0- rayalez
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- Enivob
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Sure, just create vertical stacks for the objects and make sure the object in that stack belongs to a unique group.
Each object must be a true polygon object, i.e. not a primitive in the case of a sphere for example.
Using this technique gave me separate objects in Blender when I imported the OBJ file.
In Houdini you get a single object, but the group information is there.
I followed it up with a Delete node in non-selected mode for each given group to restore each object.
NOTE: Material colors do not transfer using this technique, use a better file format such as FBX or Alembic if you need to transfer more than geometry.
Each object must be a true polygon object, i.e. not a primitive in the case of a sphere for example.
Using this technique gave me separate objects in Blender when I imported the OBJ file.
In Houdini you get a single object, but the group information is there.
I followed it up with a Delete node in non-selected mode for each given group to restore each object.
NOTE: Material colors do not transfer using this technique, use a better file format such as FBX or Alembic if you need to transfer more than geometry.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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