I'm wondering if there's something in houdini they make boolean union per island, meaning returns a manifold mesh skin from the interpenetrating geometry. A sequence boolean maybe could do it.
The extra to this problem is self penentrating geometry. Something that boolean union, wouldn't catch.
I was looking for something that preserves the meshes point positions, not much blob remesh.
Thanks
From a bunch of polygon islands return manifold mesh?
3358 2 0- probiner
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- Enivob
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You can use the re-meshing technique then abuse the poly reducer to bring poly count back into a reasonable range.
This file demonstrate going from 219,000 polygons down to 218 polygons. I am not sure what points you are really trying to preserve…
This file demonstrate going from 219,000 polygons down to 218 polygons. I am not sure what points you are really trying to preserve…
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- probiner
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Thanks Envibob! It does solve self intersection also being from a volume!
What I meant by perserving the points is illustrated by me applying the tree to the object I shared previously, as you can see the initial points don't match with the resulting ones.
I would say this doesn't solve it the way I was proposing, but it's neat to have available.
3DCoat does it already in a way with it's voxelization. I was looking for a more common modeling utility, maybe looking forward to perseve maps, etc.
Many thanks.
Cheers
I am not sure what points you are really trying to preserve…
What I meant by perserving the points is illustrated by me applying the tree to the object I shared previously, as you can see the initial points don't match with the resulting ones.
I would say this doesn't solve it the way I was proposing, but it's neat to have available.
3DCoat does it already in a way with it's voxelization. I was looking for a more common modeling utility, maybe looking forward to perseve maps, etc.
Many thanks.
Cheers
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