bipedautorig and changing geometry resolution

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Hi,
I am attempting to rig a spacesuit for my inde project. I'm trying to use the bipedautorig:

http://www.sidefx.com/docs/houdini15.0/character/biped [sidefx.com]

When I try to swap the low resolution geometry with a high resolution version, the capture layer paint node fails:

http://www.sidefx.com/docs/houdini15.0/nodes/sop/capturelayerpaint [sidefx.com]

i suspect this is due to the capture layer paint node is referencing points that are specific to the low res version of the model.

Which means it seems I would need to re-paint the capture weights for the high res version.

Is there a way to to rig a biped humanoid in such a way you can swap low res and high res geometry, without having to re-paint blend weights?

thanks
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You should be able to use Attribute Transfer to transfer weights between geometries
Tomas Slancik
FX Supervisor
Method Studios, NY
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Ah yes! I should have thought of that.
Works remarkably well.
Much thanks!
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