Hi,
I am attempting to rig a spacesuit for my inde project. I'm trying to use the bipedautorig:
http://www.sidefx.com/docs/houdini15.0/character/biped [sidefx.com]
When I try to swap the low resolution geometry with a high resolution version, the capture layer paint node fails:
http://www.sidefx.com/docs/houdini15.0/nodes/sop/capturelayerpaint [sidefx.com]
i suspect this is due to the capture layer paint node is referencing points that are specific to the low res version of the model.
Which means it seems I would need to re-paint the capture weights for the high res version.
Is there a way to to rig a biped humanoid in such a way you can swap low res and high res geometry, without having to re-paint blend weights?
thanks
bipedautorig and changing geometry resolution
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