Hello guys,
I am trying to make procedural spiral staircase and for now, i am using a Tube SOP to control the height of the stairs.
I have 2 ways to make a spiral (helix), 1 with Circle SOP and Point SOP and the other with Line SOP and point SOP.
I am thinking of using the helix points to clone the stairs but the problem i am facing is that a good resolution curve needs lots of points.
Am i going on a complicated route? I should play with duplicating instead of the spiral wrapped around the central pole (tube)?
What would be the best approach?
Thank you very much.
Best approach for procedural spiral stairs
3299 2 2- cyrus_nk
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tutorials/tips and tricks for Mobile, Photography, GNU/Linux, 2D, 3D, programming.
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Change. And food! ^-^
- DASD
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For reference you could check out:
https://www.orbolt.com/asset/theis::stairs_v2 [orbolt.com]
Edit: I would probably just use a copy node to create the stair steps. Set it to cumulative transforms and add an up transformation value and a rotation value and set the number of copies… Done. You could also copy onto a line instead to have some additional control over the shape.
You'll probably need a spiral for the railing, but there is different ways to achieve things in Houdini.
https://www.orbolt.com/asset/theis::stairs_v2 [orbolt.com]
Edit: I would probably just use a copy node to create the stair steps. Set it to cumulative transforms and add an up transformation value and a rotation value and set the number of copies… Done. You could also copy onto a line instead to have some additional control over the shape.
You'll probably need a spiral for the railing, but there is different ways to achieve things in Houdini.
- matthias_k
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@I am thinking of using the helix points to clone the stairs but the problem i am facing is that a good resolution curve needs lots of points.
Maybe convert to Nurbs :-?
Attached are 2 solutions. Hope that's helpy :-)
A line and a copy only inspired by DASD answer.
In both solutions you can refine everything as you like….
should give really smooth renders.
Added a more real world one, like: https://goo.gl/M4c7Lj [goo.gl]
Maybe convert to Nurbs :-?
Attached are 2 solutions. Hope that's helpy :-)
A line and a copy only inspired by DASD answer.
In both solutions you can refine everything as you like….
should give really smooth renders.
Added a more real world one, like: https://goo.gl/M4c7Lj [goo.gl]
English is not my native language, sorry in advance for any misunderstanding :-)
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