I am using obstacle and path in a crowd sim. When my particles get close enough to the obstacle they barely stopped. So,I would like to know how to setup a trigger to make the agent motion transition from walk to wait and when the particles get more velocity to have a transition from wait to walk.
There are some slowdown features built into the Seek node. They are on another tab. You can control the velocity slowdown from there. Try cranking it up quite a bit and dialing in the distance as well.
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.