Question about crowd setup

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Hi,

I am using obstacle and path in a crowd sim.
When my particles get close enough to the obstacle they barely stopped.
So,I would like to know how to setup a trigger to make the agent motion transition from walk to wait and when the particles get more velocity to have a transition from wait to walk.

I joint a little scene.

Thanks for your help

Vincent

Attachments:
testCrowd4.hip (664.6 KB)

http://vimeo.com/vbkstudio [vimeo.com]
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There are some slowdown features built into the Seek node. They are on another tab. You can control the velocity slowdown from there. Try cranking it up quite a bit and dialing in the distance as well.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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