the subnets in that last file could/should be Houdini Digital Assets (hda)
hdas will allow you to build as simple or as complex a tool as you want - with a control interface to drive all the parameters etc
then you can just chain together the hdas to build the whole thing
hdas can also contain the logic and functionality to write out geometry etc
it's a big topic but essential for doing this kind of work - I didn't mention it earlier because I didn't want to distract you from the basic Houdini operators…
there are some simple vids that describe them here:
https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=254&Itemid=409 [sidefx.com]
Modelling: Detailing walls on a round interior
6712 26 1- goldfarb
- Staff
- 3456 posts
- Joined: July 2005
- Offline
- Shawne Martin
- Member
- 16 posts
- Joined: April 2016
- Offline
- goldfarb
- Staff
- 3456 posts
- Joined: July 2005
- Offline
- Shawne Martin
- Member
- 16 posts
- Joined: April 2016
- Offline
Maybe I'm misunderstanding, but when I turn primitive normals on I can see they're all there and pointing the right way
Thanks again, I feel like I have Yoda teaching me how to use the Force
Update: I'm blind, I already had a Normals node after, I just wasn't rendering it. With that on, everything looks right! Nice! Now to learn how to use materials/textures!
Thanks again, I feel like I have Yoda teaching me how to use the Force
Update: I'm blind, I already had a Normals node after, I just wasn't rendering it. With that on, everything looks right! Nice! Now to learn how to use materials/textures!
- goldfarb
- Staff
- 3456 posts
- Joined: July 2005
- Offline
be sure to look through the tutorials under the Learning menu…
and Rohan Dalvi has some free tutorials on materials etc
http://www.rohandalvi.net/ [rohandalvi.net]
- Shawne Martin
- Member
- 16 posts
- Joined: April 2016
- Offline
- goldfarb
- Staff
- 3456 posts
- Joined: July 2005
- Offline
-
- Quick Links