I have a VEX SOP that has a float parameter. I have dropped multiple instances of the SOP into a geometry node. Right now in order to adjust the parameters on the sops, I have to manually change each SOP. I would prefer to adjust the value from a single place, and have the value applied to each SOP.
Is there a way I can do this within a geometry object? I can't see any parameter node, nor do I see a way of connecting an input.
Thanks!
Controlling multiple VEX SOP's from a single control
1846 4 0- mwnz
- Member
- 19 posts
- Joined: May 2016
- Offline
- bonsak
- Member
- 459 posts
- Joined: Oct. 2011
- Offline
Hi.
Dicide on one of the instances to be the master, right-click on the float paramter, select Copy Parameter, then go the each instance and select the same float, right-click and select Paste as relative reference. Houdini should fill in the value field with a path to the “master” parameter.
Or you can make a null SOP with a float parameter and make that the controller and have all the instances refrence the float on that null.
-b
Dicide on one of the instances to be the master, right-click on the float paramter, select Copy Parameter, then go the each instance and select the same float, right-click and select Paste as relative reference. Houdini should fill in the value field with a path to the “master” parameter.
Or you can make a null SOP with a float parameter and make that the controller and have all the instances refrence the float on that null.
-b
Edited by bonsak - May 19, 2016 16:41:56
- mwnz
- Member
- 19 posts
- Joined: May 2016
- Offline
- tamte
- Member
- 8599 posts
- Joined: July 2007
- Offline
- bonsak
- Member
- 459 posts
- Joined: Oct. 2011
- Offline
-
- Quick Links