Compute mass

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Hello, can we compute the mass of a packed rbd at each time step ?

Meaning auto compute like the check box does in the rbd packed object.

I'm changing the size on some pieces with a sop solver, that's why I'm asking.
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Knock
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Simply: No, it can't be done for now; Would suffice
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Hi A-OC,
sorry but this is not enough info to answer this question.
Best would be to post the scene file. Or even better create a special scene file that demonstrates what you want to do…
I dont get it…

I would say what you want to do can be done, because EVERYTHING can be done in HOUDINI…

O
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the answer is yes you can do it

put an rbdstate dop into your network

set the Default Operation to “Set Never”

then, on the physical tab, set Compute Mass, Density and Mass, to Set Always….

bam recalculated mass per frame


if you dive into the original RBD Object/rbdconfigureobject you can find where the mass is being set and duplicate the tech at the main dop level, this works for any of the properties
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Sorry, I was away cause I thought you all would keep ignoring me:
http://www.sidefx.com/forum/topic/44280/ [sidefx.com]


Well, thanks sidenimjay, I'm gonna try that.

Olaf, I thought my question was pretty simple and clear, thanks for replying though !!
Edited by A-OC - June 10, 2016 03:49:27
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