Ambient Occlusion for Pyro Smoke?

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Heya folks,

Anybody know how to do an ambient occlusion/GI pass on pyro smoke. Seems like the method where we create an environment light and set the rendermode to ambient occlusion only works for geometry. Thanks.

Cheers,
Jebus
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It does work, you just get a better look out of directional lighting when dealing with volumes.

AO Render Of Billowy Smoke
Edited by Enivob - May 30, 2016 17:45:29

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Untitled-2.jpg (62.5 KB)

Using Houdini Indie 20.0
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nVidia 3050RTX 8BG RAM.
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I guess the new forum only supports a single attachment.

Here is a distant light rendering of the same volume.

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Untitled-3.jpg (35.1 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Heya, thanks for the quick reply. Works when I render in Mantra.

Are you able to see the AO in viewport mode? I tend to render my work using flipbook because it's faster.

Cheers,
Jebus
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