It's been awhile so apologies for what's probably a very simple question. I'm looking to modulate the surface color in an existing shader by the result of the Occlusion VOP, but the Occlusion VOP returns a vector so I can't simply feed it's result into the bias input in a Mix VOP (expects a float). ideas?
Thank you, much appreciated! I found that the dirtmask VOP was useful here as well as it did pretty much what I was looking for and output a float by default.