how to cache a Cloud Fx

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I have a static cloud and all I am changing in the scene is camera setting. but when I hit play Houdini calculate cloud for every frame which is very slow.
is there any way to cache or freeze cloud in a way that it don't count cloud for every frame.
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You can convert the cloud to a VDB then use a file node to import the resulting file. This should help performance and lock in your cloud as a single frame object.
Edited by Enivob - June 10, 2016 09:23:41

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Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks a lot
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