How to maintain a constant number of particles/polygons?

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Hey guys,
New Houdini user here. Please forgive me if this seems like an elementary question. My workflow requires that I maintain a constant number of particles (if exporting particles) or polygons/faces (if exporting mesh), in order to be used in other applications for further processing.

So for example, if my emitter emits 3 million particles for 100 frames and stops, I will need to keep exactly those 3 million particles for every frame thereafter, no more no less.

Likewise for meshes. If those 3 million particles builds a mesh of, say, 3 million polygons/faces, is it possible to constrain the mesh so as to always maintain exactly 3 million polygons in the mesh, no matter how it deforms?

Thanks for your patience with me as I learn this great piece of software,

-P
Edited by DavideBianchini - June 22, 2016 10:47:59
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Changing point count > Is associated with blasting / deleting points via @ptnum. You should delete by id. That way the point number wont change

Rob
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