I have a fractured box falling in space, but in the POP network particle wouldn't emit from the surface of pieces when I choose Surfaces(random) in the “Emission Type” box, instead, they are emitting from the very center of the entire fractured box, forming a line straight down.
what's wrong? please help.
How to emit particle from Surfaces(random) ?
2276 2 0- yandao90514
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- Enivob
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That is the nature of packed primitives, they are only points until you unpack them.
Inside your box_object1 drop down an unpack node after the dopimport1 and before the outt. Then you will see particles in places other than the zero axis.
If you use the Debris shelf tool you may get better results.
Inside your box_object1 drop down an unpack node after the dopimport1 and before the outt. Then you will see particles in places other than the zero axis.
If you use the Debris shelf tool you may get better results.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- yandao90514
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- 27 posts
- Joined: Dec. 2015
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