Hi all,
I'm coming from Lightwave and, as you can see in the attached image, when shading I can have a node that refers to the current item (Item: Self) and get supplied various bits of information about that item.
So, how would one do this in VOPs?
Get Object Transform in VOPs of Object
2051 2 1- Anti-Distinctlyminty
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- matthias_k
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http://www.sidefx.com/h15-masterclass-material-stylesheets/ [sidefx.com]
Something like this?
I don't know if you mean with “object” a complete model, a group/part of the model,
polygons(primitives), points, …
nearly everything can drive a shader
maybe you are looking for something like the attached…
use “technical desktop” then it's easier to understand, what*s going on.
You cann attach arbitary attributes to points, primitives, …
and then use them in other context
Something like this?
I don't know if you mean with “object” a complete model, a group/part of the model,
polygons(primitives), points, …
nearly everything can drive a shader
maybe you are looking for something like the attached…
use “technical desktop” then it's easier to understand, what*s going on.
You cann attach arbitary attributes to points, primitives, …
and then use them in other context
Edited by matthias_k - July 8, 2016 17:32:30
English is not my native language, sorry in advance for any misunderstanding :-)
- Anti-Distinctlyminty
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