Foot plant automatic bone selection

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When baking a mocap biped 3 as an agent, I noticed that 4 bones are automatically selected in that one window

LeftFoot_To_LeftToeBase
LeftToeBase_To_LeftToeBaseEnd
RightFoot_To_RightToeBase
RightToeBase_To_RightToeBaseEnd

So I'd like the same function when baking my own character. Renaming the bones to those names is not doing the trick.

Any tips ?
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It's just a preset that the shelf tool applies for the three built-in mocap HDAs. I'd suggest submitting an RFE to have the shelf tool be a bit smarter and remember the selection used when baking out previous clips for the same character.
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Ah, I see. So does it make sense to request to make the selection by bone name? Or maybe to have a name mapping file or preference or node for custom naming conventions ?

edit: added “to request to”
Edited by A-OC - Sept. 28, 2016 19:15:07
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