I am trying to using a FBX camera from nuke 3D tracking to render my explosion. But when I use this camera to render, the fire's color looks strange and has some strange black lines. It doesn't have problem when I using Houdini's camera. Anyone has idea what should I do? Thank you!
The camera setting is same, angle is same. Anything is same….. The only different is that one camera is FBX camera comes from Nuke, the other one is Houdini's camera
Attached pictures are the renders:
First one is from FBX Camera, second one is using houdini camera
I am using Houdini 15.0
Problem with using FBX camera to render pyro
2049 4 0- JinguangHuang
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- blackpixel
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- JinguangHuang
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- Wayne0615
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The issue may result from the unit difference of FBX camera, I encoutered over exposure problem before using FBX camera because I didn't convert the unit of the imported Camara from foot to meter. I was so confused why it has the exact same parameter of the Houdini Camera but way too over exposed until I scaled it correct. It seems the scale of the camera would affect its light ray intake for some reason.
The black line issue I have no idea, but I suggest you try Alembic format for the camera, we use it all the time and have no problem with it.
The black line issue I have no idea, but I suggest you try Alembic format for the camera, we use it all the time and have no problem with it.
- JinguangHuang
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