"Rainbow" diagonal Banding in Open GL render, anyone familiar with how to remedy these artifacts?

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I've attatched a couple images (increased saturation to make it more obvious in the second), at certain points of my Open GL render i'm getting a faint RGB bit of banding. I've adjusted most all settings and quality settings I could find in the Open GL render but they still persist, does anyone know how to eliminate this?
*pic attatched*
Edited by crazyfingers - Nov. 18, 2016 19:10:20

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2.jpg (363.5 KB)

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That kind of looks like video driver artifact. I have seen such striping in games before.
You may want to check out this link [forums.odforce.net] on how to route fields to the OpenGL ROP. Perhaps that approach may produce alternate output?
Edited by Enivob - Nov. 20, 2016 09:16:33
Using Houdini Indie 20.0
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nVidia 3050RTX 8BG RAM.
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Didn't fix the banding but that was really good info to have! I'd tried the open GL for fire effects prior and the results weren't so “hot”, so i'll have to give them a go with this pipeline thanks!
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